...SO WHAT GAME SHALL WE PLAY TODAY
Study Guide For Teachers Grades K-12
ABOUT THE ARTIST
Gerald Moore is an artist, educator and entrepreneur. His style is informative and
inspiring. Gerald believes deeply in the power of creativity and design principles to have a positive
impact on the everyday life of each of us. While admittedly an expert in nothing, he is an explorer
of everything. Through his art and workshops (all of which he categorizes as “Creative Disturbances.”) He invites us all to join him on this uncommon exploration. He consistently receives enthusiastic responses from those who have accepted the invitation and have experienced his work. He has made presentations to, or provided workshops for, a host of major corporations, school systems, and social service agencies.
He is also the owner/operator of Gallery 1212, an extremely unconventional art space in Bridgeport, Connecticut where he lives and works.
This series of workshops is based on a growing body of research that values play as an ideal context for learning and overall human development, featuring THE GAME.
THE GAME is an interactive, conceptual, and performance work of art designed by Gerald Moore. He has further developed it into an effective communication, educational and training tool utilizing the power
of imaginative play. The workshops allow the participants to engage directly in the creative process and by doing so, develop a wide range of higher ordered thinking skills in an easy and enjoyable manner. It is fun
and celebratory, but it also challenges them to engage in levels of self expression, exploration and examination that take them out of their everyday comfort zones.
“Every Action, Every Moment, Every Step is Filled With the Work
of Art”-
From Eric Booth’s “The Everyday Work of Art”
CREATIVE PLAY OBJECTIVES
+Students will engage in self directed, unstructured creative play
+Students will reflect on their creations
+Students will actively revise their creative ideas
+ Students will engage in supporting the ideas of others
+Students will collaboratively work toward common and combined individual goals
OBJECTIVES
+Students will actively and cooperatively create their own sculpture
+Students will experience the art of sculpture building with manipulatives
+Students will develop an empirical understanding of the value of balance, counterbalance, teamwork, goal-setting
and reflection
+Students will connect the art form to other learning in their school and in their lives
Researchers say imaginative play allows children to make their own rules and practice self-control
BEFORE THE PROGRAM – DON’T PREPARE
The participation in natural, unstructured and creative childhood play teaches our children more than
any coach ever could:
In play, children learn how to resolve conflict through compromise
The simplicity of "do-over" as a method of balancing two opposing opinions during play could be a lesson for many corporate and political quarrels
In play, children learn how to be fair
The process of selecting "it" is based on pure objectivity
In play, children learn how to be tolerant
They learn that no player is too small, too slow or too awkward to be included in the game.
In play, children learn to adapt
Rules are introduced or adapted as needed to ensure an even playing field, or to increase the challenge for skilled players.
In play, children learn to trust
There is no greater ally than your playing partner
In play, children learn to take chances
Is it possible to make it to the other side if I run now?
In play, children learn to laugh and not take themselves too seriously
Its just a game after all
And in the perfect imperfection of unstructured, creative play, children are reminded of the most important thing: that they are children and that play is fun, just like it should be.
Author, Tom O'Leary on "Why Unstructured Creative Play is Important"
Study Guide For Teachers Grades K-12
ABOUT THE ARTIST
Gerald Moore is an artist, educator and entrepreneur. His style is informative and
inspiring. Gerald believes deeply in the power of creativity and design principles to have a positive
impact on the everyday life of each of us. While admittedly an expert in nothing, he is an explorer
of everything. Through his art and workshops (all of which he categorizes as “Creative Disturbances.”) He invites us all to join him on this uncommon exploration. He consistently receives enthusiastic responses from those who have accepted the invitation and have experienced his work. He has made presentations to, or provided workshops for, a host of major corporations, school systems, and social service agencies.
He is also the owner/operator of Gallery 1212, an extremely unconventional art space in Bridgeport, Connecticut where he lives and works.
This series of workshops is based on a growing body of research that values play as an ideal context for learning and overall human development, featuring THE GAME.
THE GAME is an interactive, conceptual, and performance work of art designed by Gerald Moore. He has further developed it into an effective communication, educational and training tool utilizing the power
of imaginative play. The workshops allow the participants to engage directly in the creative process and by doing so, develop a wide range of higher ordered thinking skills in an easy and enjoyable manner. It is fun
and celebratory, but it also challenges them to engage in levels of self expression, exploration and examination that take them out of their everyday comfort zones.
“Every Action, Every Moment, Every Step is Filled With the Work
of Art”-
From Eric Booth’s “The Everyday Work of Art”
CREATIVE PLAY OBJECTIVES
+Students will engage in self directed, unstructured creative play
+Students will reflect on their creations
+Students will actively revise their creative ideas
+ Students will engage in supporting the ideas of others
+Students will collaboratively work toward common and combined individual goals
OBJECTIVES
+Students will actively and cooperatively create their own sculpture
+Students will experience the art of sculpture building with manipulatives
+Students will develop an empirical understanding of the value of balance, counterbalance, teamwork, goal-setting
and reflection
+Students will connect the art form to other learning in their school and in their lives
Researchers say imaginative play allows children to make their own rules and practice self-control
BEFORE THE PROGRAM – DON’T PREPARE
The participation in natural, unstructured and creative childhood play teaches our children more than
any coach ever could:
In play, children learn how to resolve conflict through compromise
The simplicity of "do-over" as a method of balancing two opposing opinions during play could be a lesson for many corporate and political quarrels
In play, children learn how to be fair
The process of selecting "it" is based on pure objectivity
In play, children learn how to be tolerant
They learn that no player is too small, too slow or too awkward to be included in the game.
In play, children learn to adapt
Rules are introduced or adapted as needed to ensure an even playing field, or to increase the challenge for skilled players.
In play, children learn to trust
There is no greater ally than your playing partner
In play, children learn to take chances
Is it possible to make it to the other side if I run now?
In play, children learn to laugh and not take themselves too seriously
Its just a game after all
And in the perfect imperfection of unstructured, creative play, children are reminded of the most important thing: that they are children and that play is fun, just like it should be.
Author, Tom O'Leary on "Why Unstructured Creative Play is Important"